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八爪鱼STEAM及创客教育与同行的区别在哪里

www.hearinggodcourse.com2019-07-14
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With the improvement of technologies such as artificial intelligence, the demand for creative work in the society is growing. At the same time, the more open-minded 8090 gradually upgraded to “parents”. The “educational concept” of the parent group is no longer limited to “discipline achievement” and begins to attach importance to “all-round development”. Therefore, the “quality education” advocated by the government is the most enjoyable for the public, and the various policies that the government has promulgated since 2015 have also made the primary and secondary schools pay more attention to it.

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In this whole process, the enterprises in the education industry have contributed greatly. They actively responded to the call of the corresponding countries and invested in the research and development of “Creator Education”, and they took the initiative to provide various solutions for the school while implementing the national policies. To help schools and teachers carry out Maker education and truly cultivate the creativity of young people.

After that, the “STEAM-based Smart Maker Education Program” was developed to emphasize students' innovative potential and develop students' interdisciplinary problem-solving skills and teamwork skills by emphasizing project-based learning.

What is the difference between Octopus STEAM and Maker Education and its peers?

The program developed by Octopus Education combines STEAM education philosophy and core literacy to form its own unique Maker education curriculum system SMILE curriculum system, namely Smart Wisdom, Modular Modular, Innovation Innovation, Learning Learning, Experience Experience. The course system is also divided into five learning stages based on students' cognitive characteristics and hands-on skills: experiential courses, basic courses, subject courses, innovative courses, and independent creation. At the same time, these courses have different roles and meanings for students of different stages and ages:

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First, the experience experience

xx八达通教育强调“体验经验”,即教师在教学过程中更注重学生的课堂学习体验,通过这些体验课程激发学生的学习兴趣。

二,学习学习

在受到课程启发的同时,学生将同时进入“学习学习”阶段,即教师鼓励学生通过教授一些基础课程开始练习,以进一步加深学生创建课程的兴趣。

三,创新创新

通过“体验课程”和“基础课程”,学生完成了Maker知识的初步积累。此时,教师通过设置真实环境,科学研究或人文艺术创造了课程主题,使学生能够实现主观能动性。创新制造,迈出“创意培育”的第一步,完成“创新创新”。

四,模块化模块化

随着学生对课程的理解加深,八达通教育提供了一个“模块化模块化”的“创新课程”,以进一步促进学生的创新思维,并开始应用于不同的设置主题。而问题。

五,智慧智慧

在学生积累和提高他们的知识,实践和思考后,教师将开始探索学生的内在潜力。此时,学校可以根据八达通教育课程,建立一个符合学校实际情况的专属课程,以挖掘学生的“独立创造”能力。

Octopus Education has returned to the classroom with a set of “STEAM-based Wisdom Maker Education Program”. This actually not only emphasizes the enthusiasm of mobilizing students, but also tests the guiding role of teachers. Compared with other companies, Octopus education does not only provide course kits or provide teaching teams, but through the program, so that teachers can first understand the core of the maker course, so as to smoothly carry out teaching. On this basis, in order to facilitate the teaching, Octopus Education will also provide kit support and teaching support, including the design of teaching space, the training of the teaching staff, the support of competition guidance and so on.

The development of the times is extremely rapid. For the current youth, it is difficult to keep up with the development of the times with traditional education in the past. Only by carrying out Maker education to cultivate the creativity of young people can they be better able to grow into talents and become a boost to promote social development in the future! In this process, the teacher who teaches is the indispensable force!

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